10 Strange Superheros And Their 'Powers'
10 Strange Superheros And Their 'Powers'
By: Emma Lee Downs
According to The League of RegrettableSuperheroes: Half-Baked Heroes from Comic Book History (affiliate link) by Jon Morris
and Super Weird Heroes: Outrageous But Real! (affiliate link) by Craig Yoe there have
been a lot of weird superheros that have made their way to the pages
of various comic books over the years.
There are many reasons why these
strange superheros appeared in various comic book editions. Sometimes
it was for humor. Other times it was to present an idea that seemed
good at the time but was later revealed to be too weird for a general
audience to understand.
In any case, they somehow made it into
the pages of comic book history for better or for worse.
From a superhero called Funnyman that
uses comedy routines to take down baddies to a superhero known as
Dishman who has the power to teleport dishes, we count down ten
superheros who probably should have just been left as ideas on the
drawing board.
1. Phone Ranger: Perhaps created by
someone who was a large telephone fan, Phone Ranger has the unique
ability to hack things. But as his name alludes, it isn't just your
run of the mill hacking. Phone Ranger (who's real name is A.G. Bell),
can hack into any telecommunications system using his specially
designed superhero suit. But strangely, this ability seems to be
limited to planet Earth. One can only hope that he has upgraded his
skill set to know his way around cell phones and tablets or his
'superpowers' are pretty much useless these days.
Source: First appeared in Marvel Age
Annual, Issue 1.
2. Mister Midnight: With a cool name
like Mister Midnight, you would think this superhero has a cool
ability like blinding his enemies with some psychic ability or the
ability to sneak around in the darkness unseen. Unfortunately, Mister
Midnight (also known as Neal Carruthers when he is not fighting
crime) does not do any of these things. Instead, he has the odd
ability to make clocks, watches, and other time-telling devices stop
that are at least 20 feet in front of him. To make things clear, he
just stops clocks, watches, and other time-telling devices in the
physical sense; he has no ability to stop time. He often leaves
behind a watch dial with the hands pointing at midnight wherever he
goes as a sort of calling card. In his second adventure, he is
described as having a power over light and time which can take him
anywhere he wants to travel. This seems to be directly related to his
ability to stop any time telling devices in the area, which makes it
appear as though he is reaching a destination faster than he really
is.
Mister Midnight is often at odds with
Police Chief Birey, who is ironically a close friend of his alternate
identity, Neal Carruthers. Police Chief Birey is often annoyed that
Mister Midnight takes care of all of the crime in the area, making it
appear as though the local police are useless or untrustworthy. When
he is not busy fighting crime, Mister Midnight assumes his other
identity, Neal Carruthers, who is a wealthy American sportsman. His
only motivation for fighting crime seems to be that he's bored
between playing sports and wants something to keep him active.
Aside from confusing a few villains who
like to keep to a schedule, Mister Midnight's abilities are more or
less useless. On the bright side his 'skills' might help him sleep in
longer in the morning as he can probably turn off any pesky alarm
clock that is disturbing his morning rest.
Source: First appeared in Silver
Streak Comics, Issue 1.
3. Funnyman: Funnyman (who's alternate
identity is a comedian known as Larry Davis) broke into the crime
fighting scene when he took down a criminal during the filming of his
live television show. He thought that the situation was staged for
his show but found out later that he had taken down a real criminal
by mistake. He decided that he liked the experience and created a
superhero persona known as Funnyman where he uses his comedy show
props and other comedian skills to fight crime. They say that
comedians can sometimes lose inspiration do do stand-up comedy
routines and need to take a break for a while until they find new
ideas for their comedy acts. One can only imagine what Funnyman does
when he is feeling less inspired to do stand-up comedy or fight
criminals with those skills. Maybe he spends the moments he is not
fighting crime getting a little inspiration from Spider-Man,
Deadpool, and The Tick who are all comedians in their own right, even
if they don't do stand-up comedy for a living.
Sources: Super Weird Heroes:
Outrageous But Real! by Craig Yoe. First appeared in Funnyman, Issue
1.
4. Brother Power the Geek: One of the
weirdest superheroes on this list, Brother Power the Geek is a
mannequin in an abandoned tailor shop who was brought to life with a
combination of dust from the old shop, rain from a seasonal downpour,
heat from a nearby radiator and a lightening strike. A group of
hippies had previously put some clothes on him, which became his
superhero attire after he got struck by lightening. As a mannequin he
is bendable, he doesn't feel any pain, and he can't be injured. The
lightening strike supposedly gave him a lot of physical strength and
speed which he uses to help others with. However, as he hangs out
with the hippies who gave him the clothes, he doesn't believe in
fighting or causing harm to other people and prefers to offer other
kinds of help to people in need.
Sources: The League of Regrettable
Superheroes: Half-Baked Heroes from Comic Book History By Jon Morris.
First appeared in Brother Power the Geek, Issue 1.
5. Fatman The Human Flying Saucer:
Fatman is a rather iconic 'strange' superhero as he has been featured
in many books, articles, and other writings on the subject. Fatman
(known as Van Crawford when he is not fighting crime) obtained his
strange superpowers when he received a drink from a shape-shifting
alien that tasted suspiciously like a chocolate milkshake. The alien
gave him the drink to thank him for helping with an issue related to
crashing when he shape-shifted into a flying saucer. After drinking
the strange substance, Van Crawford found that he could also
shape-shift into a flying saucer (similar to the alien who he had
helped previously). Soon after the encounter with the alien, Van
Crawford created a costume to conceal is true identity as the owner
of a very successful hobby shop chain and decided to call himself
Fatman. When he shape-shifts into a flying saucer he can deflect
attacks from other space crafts, people, objects, or things in
general. He can shoot powerful beams of energy and he can travel
faster than sound (but strangely not faster than light which I've
been told is required for long distance space travel). Despite being
rather fat, he is very flexible and skilled at doing tricky maneuvers
such as triple forward flips when he is in his human form. He is also
able to use his stomach fluff as an effective weapon to knock out
adversaries with.
Sources: The League of Regrettable
Superheroes: Half-Baked Heroes from Comic Book History By Jon Morris.
First appeared in Fatman the Human Flying Saucer, Issue 1.
6. Dishman: Dishman (who's is a history
teacher and comic book fan named Paul Mahler outside of his superhero
persona) is a rather tragic figure in the comic book realm. His
superpowers were granted to him after spending years cleaning
radioactive fiesta ware. The problem is that his powers aren't really
all that 'super' as he can only restore, clean, and teleport
tableware or kitchenware in general where it is supposed to belong or
needs to be arranged by waving his hand. Paul decides to make a
superhero costume with an iconic teacup as his superhero emblem
shortly after discovering his specialized talent of teleporting
kitchenware through space and time. He tries to put his abilities to
use in some way fighting crime, but he rarely finds an opportunity to
execute his strange skill set. Due to the fact that he wears his
superhero costume even when he isn't fighting crime as Dishman, his
fiance Joy Weston eventually leaves him as she thinks he is not well
in the head. Given the fact that his powers are pretty lame and not
even his fiance wants much to do with him, it is no wonder that he
only appeared in eight comic book issues over the years.
Source: First appeared in Dishman,
Issue 1.
7. The Almighty Dollar: The Almighty
Dollar (also known as J. Pennington Pennypacker when he is not
fighting crime), is a CPA who was given the ability to manifest
pennies out of thin air and fire them at his enemies. He acquired
this strange skill after attending a self-esteem camp with some
college buddies that claimed to 'unlock an inner superhero'. The camp
was run by a crazy scientist who created a ray machine that could
give anyone superpowers when it was fired at them. It gave J.
Pennington Pennypacker an enhanced ability to 'toss money at issues'
he intended to solve. This manifested in shooting pennies from his
hands rapidly. He ended up using his new skills to help the other
camp attendees escape. He only appeared in one comic issue so it is
uncertain whether or not he is still using his penny slinging
abilities to fight crime.
Source: First Appeared in NFL
Superpro, Issue 10.
8. El Guapo: El Guapo (also called
Roberto Rodriguez when he was not fighting crime) was most recognized
for joining the X-Statix due to his unique ability to control a
sentient skateboard with his mind. The odd thing is that the
skateboard would often take on a life of its own, beating him up when
he acted out of line in some way or when he cheated on his
girlfriend. This was supposedly caused by his subconscious thoughts
which would communicate with the skateboard even if he was not
consciously aware of it. Interestingly, El Guapo had no real powers
of his own, just the symbiotic relationship with his skateboard which
would follow his instructions. He would fall ill if he was separated
from the skateboard for a long period of time. Eventually, one of
X-Statix's prominent foes named Henrietta Hunter placed a curse on
him he was not able to shake. He was impaled by his skateboard
through the heart since he was unable to break the curse in time.
Source: First appeared in X-Statix,
Issue 9.
9. Captain Hadacol: Captain Hadacol
stands out among some of the other entries on this list because his
comics were actually made to advertise a patent vitamin supplement
named Hadacol that was popular in the early 1950s. Hadacol had a
strong alcohol base with vitamins such as B1, B2, B6, Niacinamide,
Iron, Manganese, Calcium, and Phosphorous mixed into it. It also
contained a very small amount of hydrochloric acid as well as sweet
sweet honey to improve the taste.
The comics center around a man named
John who is working at a summer camp with horse riding and other
activities. The camp councilors explain that they have a map which
supposedly leads to some treasure but no one has been able to find
it. One evening some shady characters break into the camp's main
office and steal the treasure map. This causes John to wake up
because he heard the noise coming from the main office's cabin which
is located next to his. He reaches in his medicine cabinet and takes
some Hadacol which gives him Superman-like abilities (minus the
weakness to Kryptonite). The readers are informed that no one knows
about his superhero identity besides him.
In the next scene some young campers
named Red and Sis manage to track down the map thieves and start
following them to see where they will go. The thieves discover them
and tie them up in a nearby mine. Captain Hadacol tracks the two
young camper's down and defeats the map thieves with his super
strength. He unties the two campers and soon after they discover
where the treasure has been hidden for all of those years.
Aside from that one adventure, not much
is known about Captain Hadacol, besides the fact that the vitamin
supplement he was named for was the source of his abilities. This
might have been an issue for him, however, as the company that
manufactured Hadacol ended up collapsing not long after the comics
were printed.
Perhaps with the source of his
superpowers no longer being manufactured, John just went back to
working at the camp as a normal guy. Since no other comics were ever
made, we will never know for sure.
Sources: Super Weird Heroes: Outrageous
But Real! by Craig Yoe. First appeared in
Captain Hadacol, Issue 1.
10. Zippo: Zippo is a golden age hero
who could be thought of as an early version of the Flash. However,
Zippo does not have any super speed of his own...or really any powers
at all. Instead, he can travel at 'a moderately fast speed' due to a
pair of giant wheels that are built into the boot area of his
costume. Supposedly crafted from carborundum steel, the wheels can be
used for cutting or other utility purposes. Powered by compressed
air, the wheels move forward at a 'reasonably fast' pace and are
operated by a series of buttons on his belt. Zippo (who is known by
the name Joe Blair outside of his superhero persona) is a private
detective by trade. Joe did his private detective work exclusively
until he came up with the idea for his wheeled costume. The costume
was made to take care of a specific job he was hired to do but after
solving the case he decided to keeping fighting crime while wearing
the costume. Between his weak motivation for becoming a superhero and
his wheeled costume which can only travel 65 mph (a lot slower than a
modern day car) Zippo is a superhero who is better left between the
pages of the few golden age comics he appeared in.
Sources: Super Weird Heroes: Outrageous
But Real! by Craig Yoe. First Appeared in Clue Comics, Issue 1.
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